So where I left off, I was thinking of getting some damnations, and evolving it to be massively multiplayer friendly, sorta. I still had Fact or Fiction, where any information revealed to a player is enough to make you a target. And 'Tog was still finding it's way in there. Now, I'm going to use my artistic license and rewind the plot a bit. Brett and I were talking during one night, and eventually the whole group got involved. We were debating if we really needed to play by the B&R lists... which meant buying a set of FoF would not set me back once extended rotated. Sounded tasty, to me.
Anyways, to make this thing work for multiplayer, I needed two big changes. First of all, finishers and threat selection. Psychatog? He'll take out one or two characters, then leave me high and dry. Meloku will set me back versus a whole table. Tombstalker, if I delved him out, would make me a target. If I just hardcasted him, he'd be worse than the Akromas and Vampiric Dragons floated around. Secondly, my suite of removal. I could tempo out and handle early threats, but I had no way to last the long game with so many threats from so many different places. That being said, I still had gallons of mass removal, which is what woulda made this deck truly shine.
Well, the removal is solved easily. Throw in some Seal of Dooms, Propogandas, and Innocent Bloods. That'd tremendously boost the deck.
But the threat selection was something I'd need to definitely work on. Obviously there were multiplayer thugs like Kokusho and Spirit of the Night, but I had those not. Serra Sphinx leaves some to be desired... Inspiration struck just in time, though. I was reading invitational coverage again, more specifically, the Cube Draft (for other inspirations) and I saw exactly what I needed.
Palinchron! He left me open (the good kind) to protect myself. He could bounce himself. He swung for bajillions in the air! Everything that I would want in a finisher.
In he went. After that it was simply a matter of scrolling Gatherer and SCG spoilers to find dudes who bounced themselves. I settled on Ephemeron as nice back up. After all, I could discard Accumulated Knowledge or Rune Snag for a bonus, late game lands, and even tap out and fear naut but Sudden Death. Sweet.
The deck came back together.
4 x Palinchron
4 x Ephemeron
4 x FoF
3 x Damnation
3 x Evacuation
2 x Decree of Pain
4 x Rune Snag
4 x Counterspell
4 x Accumulated Knowledge
4 x Seal of Doom
4 x Propoganda
1 x Demonic Tu-
Wait, isn't that already too much? Especially for a control deck. And look at that mana! It's terrible. More cards with double B than single? That's living risky... especially when there's 9 - 10 black cards in the entire deck. That seemed wrong... And that Fact or Fiction still seemed so out of place! Plus, I didn't want to buy so much for the deck, despite the fact that I already want to buy Propogandas.
Then it dawned on me. I have Propoganda. In white. Take out the black! I have a 'set of WoG's, more than the 3 damnations, and there's pretty much no doubting that WoG effects are the single most powerful effects in multiplayer, probably second only to infinite combos. And Swords to Plowshares is so efficient! Oh, and I've wanted to solve things for W for so long, it's been a while since I played White based control. And boy, did thems FoF need replacing. I've always wanted to try out Spellbook/Rhystic Study/Feldon's Cane. It's got nice synergy with the Ephemerons. Maybe I could squeeze in Waterfront Bouncers to replace the Seals as another rattlesnake effect? Might as well take out the AK's, since the cane hoses them. Aww, hell, Akromas and Debtor's Knells want room, too. After much debate, and little attention payed to 1st period biology, I got to this finalized-but-untested list:
2 x Thawing Glaciers
4 x Calciform Pools
18 x Basics (4 Should be Mishra's Factories. Schade...)
4 x Palinchron
4 x Ephemeron
4 x Accumulated Knowledge
4 x Wrath of God
3 x Evacuation
4 x Swords to Plowshares
4 x Ghostly Prison
4 x Rhystic Study
2 x Reminisce
2 x Spell Book
1 x Feudkiller's Verdict
It can play bully when it wants to, and last until the late game, where the inevitability wins out. Yeah, inevitability still exists in multiplayer.
Urg, this took too long to type up. I was gonna play some Chrono Trigger. Whoops.
Wednesday, February 13, 2008
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