Not something I normally do. Nor am I going to talk about it, I'm just gonna drop the list and talk later. It's reminiscent of U/B(/r/x/x) TSP Block control, to me.
Well, here we go.
2 x Thawing Glaciers
3 x Mountain
6 x Swamp
6 x Island
2 x Dreadship Reef
1 x Molten Slagheap
4 x Prismatic Lens
2 x Coalition Relic
3 x Aeon Chronicler
2 x Chandra Nalaar
1 x Liliana Vess
2 x Thoughseize
3 x Duress
2 x Mind Twist
3 x Recoil
3 x Deep Analysis
4 x Accumulated Knowledge
4 x Fire // Ice
2 x Urza's Rage
2 x Pyroclasm
3 x Damnation
A lot of those numbers just feeeel right. Plus, most of my utility cards have a single color cost, so I can smooth out my draws and delay 'til I can fix my colors if I need to. And, as always, Thawing Glaciers will probably win my games for me. No joke. That card is amazing. I suggest casual control players around the world pick up at least 2. It's brilliant.
Anyways, this deck is designed to capitalize on 2+ for 1's. If it's pinpointed, like Duress, then it's really good at what it does. And it's weird... no counterspells to keep my mana open for. I get to play Big Sorceries... it feels funny. And yet, I don't even have my usual Big Sorceries in here, like Molten Disaster or Tidings. The original copy had Rune Snags in it, but those got cut for more Recoil and Mind Twists. Plus, a land went. I think it's a good change in the end, though. All cards at least break even, including the bounce! Whee. So, assuming I make the correct play 90% of the time, I should always have a greater than or equal to card situation than my opponent, which is always good.
Sunday, February 24, 2008
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