Sunday, January 20, 2008

Exploding

Wow, so on a whim on Wednesday, I'm brainstorming deck ideas and came up with the idea of 11Wurm.dec. It was RGB madness, with 4 Arrogant Wurms, 4 Wreckless Wurms, and 3 Roar of the Wurms. It'd have a sweet removal suite, 4 Lightning Axes, 4 Dark Witherings, and 4 Fiery Temper. Then there'd be some nice outlets, like Urborg Syphon-Mage, Llanowar Empath, and everyone's favorite: Wild Mongrel. Top it off with some neat effects with Anger, Grave Scrabbler, and then some Threshold beaters, and things would be nice.

Well, the only problem is that, for some reason, my group can not pull together commons. In 3 boxes of Lorwyn we can crack the essentials for Elves, Merfolk, Faeries, Goblins, Treefolk, and Giants. But we can not get 4 Lightning Axes or Syphon Mages. Out of anyone. A little disheartening. But, I still played on with what I could get together.

And it was awesome.

This deck was fairly explosive, and I'd call it one of the first real aggro decks that I've seen successful in Multiplayer. Having several 4/4's and 3/3's with various benefits being sent out to the red zone each turn was awesome. Plus, there were two occasions where I got to knock 3 players out of the game by comboing off Forced Fruition and having crazy Mongrels. The deck is super explosive, and I think I'm going to get more essentials for it soon.

In the mean time, Morningtide prereleases went by. It seems Rogues are broken in limited, but you need to hit a crazy high critical mass so you can guarantee Prowl. I think Warriors would be plenty fun, just beating face with an efficient drop each turn.

We shall see in 2 weeks.

1 comment:

Ben said...

You might have better luck pulling Lightning Axes and Syphon Mages out of Time Spiral boxes; finding them in Lorwyn would be nothing short of a miracle!